Monday, April 30, 2007

One of Our Dinosaurs Is Missing!


Eisner’s mid 80’s decree to avoid bankrolling new Disney attractions unless they were liberally slathered in ‘story’ (See ‘The Myth of Story’ Nov. 25 2006) may have effectively shut the door on the future development of plot-free pageants like ‘It’s a Small World’, Jungle Cruise, the original Submarine Voyage or even classics such as Pirates of the Caribbean or Haunted Mansion but certainly the creative geniuses at Imagineering were capable of capitalizing on the strengths of this new mandate rather than it’s limitations. If guests had to have literal plot points fed to them while onboard their boats, trains, subs or rickshaws then at least Imagineering could be counted on to deliver wildly original ones.

Guests would have been wise to keep expectations low.

From the late 80’s on Imagineers indeed affixed ‘story’ after ‘story’ after ‘story’ to their rides, shows and attractions. What eluded most of them, however, was originality.

While certainly WDI saw some unbridled successes under Eisner’s ‘What’s the story?’ ordinance, it seems Imagineers had little more than one ‘story’ up their sleeve. And they shamelessly told it again and again and again.

It goes something like this: a character or prop has gone missing and the guests and/or other characters are tasked with finding it/them.

1989 - Splash Mountain

Br’er Rabbit is missing from home and Br’er Fox and Br’er Bear are out to find him. We find Br'er Rabbit in the Briar Patch and escort him safely back home.

1989 - The Great Movie Ride

Our onboard guide goes missing either in the old West or old Chicago but joins us at the Raiders of the Lost Ark set.


1991- Muppet-vision 3-D

Bean Bunny is missing from the movie and it's up to Sweetums, with the help of the audience, to find him in the theater and bring him back.

1994 - Twilight Zone Tower of Terror

Five unfortunate guests of the Hollywood Tower Hotel went missing in 1939. Guests join them in the ‘Twilight Zone’.

1995 - Extraterrorestrial Alien Encounter

An alien goes missing after breaking out of his teleportation chamber. Guests are unwillingly tasked with joining him as he gets up close and personal.

1998 - Kilimanjaro Safari

A baby elephant has gone missing, probable victim of ivory poachers. Guests are tasked with helping to find him before it’s too late.

1998 - Dinosaur

A stray baby dinosaur has gone missing and guests are tasked with rescuing it before an asteroid hits the planet.

2003 - Mickey’s Philharmagic

Mickey’s sorcerer’s hat, victim to Donald Duck’s shenanigans, has gone missing. Donald is tasked with finding it.

2004 - Stitch’s Great Escape

Stitch, captive of the Galactic Federation, has gone missing after escaping during prison transport. Guests, having been tasked with guarding him, are rendered powerless as Stitch wreaks havoc and eventually runs off into the Magic Kingdom.

2006 - Monster’s Inc.: Mike & Sully to the Rescue!

Boo has gone missing in Monstropolis and guests join Mike and Sully as they try to find her.


2006 - Pirates of the Caribbean 2.0

Pirate Jack Sparrow, treasure in hand, has gone missing among the villagers on the Isla Tesoro and Captain Barbossa is out to find him.

2006 - The Seas with Nemo and Friends

Nemo is missing again so guests join Marlin and Dory as they search the seas for him.

2007 - Gran Fiesta Tour Starring The Three Caballeros

Donald has gone missing before his big concert in Mexico City so it’s up to Panchito and Jose to find him.

2007 - Finding Nemo Submarine Voyage

Nemo is missing again so guests board a submarine to help assist Marlin and Dory as they search the seas for him.
_____________

If new management at Imagineering eventually decides to stop hog-tying many of their park attractions to this same old banal formulaic story convention in lieu of truly original E-ticket attractions that dare to forgo plot for pageantry, wonder and charm then you can bet all those aliens, dinosaurs, fish, ducks, rabbits, pirates and little girls won’t be missed.

.

Sunday, April 15, 2007

Thinking Inside the Box


Imagine, if you will, a Disney theme park with no centerpiece—no castle or geosphere, no ornate Chinese Theater or majestic Tree of Life. Imagine a Disney theme park with no Audio-Animatronics figures or full service restaurants or nighttime fireworks display. Impossible right?

Well, nothing’s impossible for the dream makers at Disney. Once again Walt Disney Imagineering has done what many thought impossible. They created a theme park less impressive than Disney’s California Adventure.

Walt Disney Studios Paris is basically a collection of soundstages grouped together with asphalt paths and some landscaping, everything coated in lovely shades of pale tan. It’s billed as a full-day Disney theme park but it opened with only 10 attractions, 3 quick service restaurants and 5 shops. That’s a worthwhile way to spend a day out of your expensive European vacation, n’est pas?

Okay maybe not, but it sounds like Disney saved a lot of money on the project, so at least the shareholders should be happy.

But they’re not.

On June 30, 2004 the Walt Disney Company agreed to a restructuring of Euro Disney SCA (the owner and operator of Disneyland Resort Paris) that would cost them hundreds of millions of Euros. The goal was to prevent Euro Disney SCA from defaulting on $2.9 billion of debt.

On June 9, 2004, Bloomberg Market News reported: “Euro Disney's debt problems stem at least in part from the Walt Disney Studios park, which it opened in March 2002. The park has failed to attract enough visitors to help Euro Disney meet its debt payments.”


The resort is no stranger to financial hardship. It opened in 1992 amid a recession and incurred harsh criticism from French intellectuals, the press dubbing it a “cultural Chernobyl”. Corporate management in Burbank reacted the way they always do; they found a scapegoat, fired him and then hired two guys to replace him.

In this instance they hired the right two people, Philippe Bourguignon and Steve Burke. The pair bridged the cultural gap by making concessions to the French including selling wine in the park (the French like wine, who knew?) and implementing an aggressive financial restructuring. When the dust settled, the strategy had worked. Disneyland Paris saw its first profit in 1995 and remained profitable for the next six years. In March of 2002, the Walt Disney Studios Park opened. In 2002 and 2003 the resort once again reported losses.

How does something like this happen? Disneyland Paris is one of the great ‘Cinderella’ stories of American business abroad. Just how could they screw it up twice?

Misidentifying the problem is a big problem.

In a universe defined by a spreadsheet, intangibles don’t exist. Cultural differences, taste, and emotional connections are absent. There is only investment and return. The management of the Walt Disney Company seems to have come to the conclusion that Disneyland Paris failed because too much money was invested in it. If they had built a smaller, less expensive park (see Hong Kong Disneyland) it would have yielded a better return on investment—theoretically. The Magic Kingdom at Disneyland Paris, for those not familiar, is easily the most ornate, beautifully themed, meticulously detailed kingdom of them all (there is even an Audio-Animatronics dragon living in a dungeon under the castle). This expensive theming, management decided, is the problem and refused to acknowledge other drawbacks that have nothing to do with the level of investment in the park itself.

For instance, the climate. Paris is not Orlando or Anaheim. Its latitude is farther north than that of Seattle, Washington or Augusta, Maine or even Toronto, Canada. Also, it’s in France. The French, need I point out, aren’t fond of having their culture Americanized. They’ve been very vocal on this issue for the past fifty years. Can’t imagine how the Disney executives missed it.


However, the biggest problem with the investment in Euro Disney was not due to climate or culture but was, in fact, financial. The pencil jockeys did get one thing right; the investment was too high. Just not necessarily in the theme park.

It was Disney’s investment of hundreds of millions in Michael Eisner’s newest hobby, architecture, that truly blew the bank. (Eisner, it seems, was entranced by the pastels and minimalist structural forms found in postmodern architecture. Whatever.) Michael was determined to use Disneyland Paris hotels as his foray into the world of “respectable” architecture. As a result, Disneyland Paris opened in 1992 with six hotels, all to support one park (Walt Disney World opened with two). The train ride from the park to Paris, a city with a few decent hotels of its own, takes less than thirty minutes. It seems those Harvard MBAs missed the class on supply and demand.

But the mistake could not have been their fault, they reasoned; it must be the fault of those annoying creative people. They spent too much building the park. So, the MBAs decided that they would not let the creatives make the same mistake twice. Many of the creative folks responsible for the original Paris park were slowly weeded out over time and were replaced by “more cooperative” creative executives--possibly the most serious result of the whole debacle.


Fast forward to the late 1990s when the clearly defined corporate strategy was for all Disney resorts world wide to become “destination resorts” like Walt Disney World. Destination resorts are marketed to out-of-town tourists who spend significantly more than locals on everything from theme park admission to jacket potatoes to ice-lollies (the Parisian equivalent of turkey legs and Dole Whip). Plans were set in motion to add “second gates” to Anaheim, Tokyo and Paris. An executive decision was made. Without regard to local conditions, a blanket statement set a series of events in motion that would reverse all the good work done in the mid-1990s.

The Walt Disney Company vowed that the “mistakes” of ’92 would not be repeated. They believed that a second gate would extend the average guest’s length-of-stay and help fill up Eisner’s aging hotel rooms. But since the second gate, built by that new breed of more cooperative Imagineers, was far from a full day experience, it did nothing of the kind. The second gate became a tremendous drain on the resort's bottom line.

Euro Disney SCA spent about $550 million on the park; whereas an E-ticket ride would have cost him less than $200 million and would have been a more cost-effective way to bring additional traffic to the resort (evidenced by the attendance boost the park received when it added Space Mountain in 1994).

They were caught up in the notion that “two parks are better than one.” Instead of looking at the simple fact that 15 million guests a year are better than 10 million guests a year, regardless of the number of parks. The first gate wasn’t filling to capacity. It could easily take on an additional four to five million people a year—the stated goal of Walt Disney Studios Paris.

The extra-park-extra-day trick only works if the new park is both enormously appealing and is perceived to be a full-day experience (as Epcot was in 1982). The experience of Disneyland Paris can be seen as a microcosm for the problem with the entire company; a company so obsessed with growth that it was ignoring the foundation that growth needs to be built on.

No where in the world is the descent of Imagineering more evident than at the Disneyland Resort Paris. The most spectacular and the most banal of theme parks sit side by side in pasture outside of Paris; a contrast so striking that it’s nearly impossible to imagine they were birthed by the same company.


Ultimately Disney Studios Paris stands as a sad testament to the folly of designing from a spreadsheet.

Sunday, March 18, 2007

Fixing WDI


The entire problem with Walt Disney Imagineering (WDI) can be summed up in one word, “Accountability.”

At WDI, promotions are given out based on ones willingness to support management decisions, not ones ability to achieve results. Before any progress can be made, the WDI executives responsible for failures like Disney’s California Adventure, Disney Studios Paris and Hong Kong Disneyland need to be held accountable. So far, no one at WDI has taken any responsibility for these gargantuan errors in judgement. The fact is, nobody at WDI feels responsible. They all claim that they were just following orders, and on the surface this appears to be true. At WDI, the unofficial motto is, “to get along, you have to go along.” This means going along with bad ideas, inefficient production methods, poor casting choices, artificially inflated budgets…basically everything management dictates. To do otherwise is to risk your job.


However, there are those who did not simply keep quiet in order to protect their jobs, but actively supported many recent blunders. Some of them were rewarded with promotions, raises or choice assignments. These yes men and women should be called on the carpet by the new CEO. They are just as responsible as their bosses for the sorry state of the Disney Theme Parks and the tarnished reputation of Walt Disney Imagineering. Mortgaging the future of the company for a larger salary and impressive-sounding title can not be excused by the phrase: “I was just following orders.”

Accountability is the first step. The second is a shift in the corporate culture that rewards innovation and allows for a more open exchange of ideas. This is the foundation of any successful creative institution. After these elements are put in place, WDI will be on the road to becoming a healthy working environment again—with employees who are actually motivated to create value for the company.


Here are a few tips for the future management of Walt Disney Imagineering on how to foster a positive working environment:

1. Smaller, smarter management. Currently, WDI has a very top-heavy reporting structure. This needs to be reversed.

2. The integrity of the product should be more important than membership in the old boys’ network. WDI isn’t Hollywood. There is no need for WDI to imitate the worst business model in the country.


3. Reward those who achieve results.


4. Open communication with Walt Disney Feature Animation. WDI rarely takes advantage of its shared history and close proximity to Feature Animation. There was a time when the two creative groups worked together for mutual benefit. But today, WDI management has deliberately restricted communication with the Animation department (as well as many other divisions of the company).


5. Trust your people, and work to earn their trust.


6. Do not hire or promote slick Hollywood types or charcoal gray MBAs who think Disney is corny or sappy. People who are emotionally committed to Disney will stick around for the long-term and will make choices with the future of the company in mind (not just the next fiscal quarter). Emotional commitment and good business practices are not mutually exclusive. For a practical demonstration, see Pixar.


7. Do not rely on guest polls, surveys, and trend studies. They are never perfect and are easily slanted to produce a predetermined result.


8. Remember, not taking any risks is the biggest risk of all.


Tuesday, March 06, 2007

The New Nostalgia


Walt Disney never minced words. He loved the nostalgic and knew the value of celebrating the ‘things of the past’ in his films, television shows and later Disneyland.

It was from this appreciation for the nostalgic that Main Street U.S.A. was born, the central thoroughfare by which park visitors enter the lands of fantasy, adventure and tomorrow at Disneyland. Here Walt hoped the older generation of the day could relive their “fond memories of the past”.

It cannot be over-emphasized how much these senior Disneyland citizens delighted in this loving recreation of their childhood days gone by during the first couple decades of the parks existence. Nor can it be overstated how revolutionary the concept of catering to older visitors alongside younger ones within an outdoor amusement enterprise was.

And, being that Grandma and Grandpa weren’t staying at home while the kids played, how profitable.

The generation of Disneyland guests who were alive during the turn of century and took special pleasure in Walt’s nod to it are long gone now and consequently the very cornerstone philosophy that welcomed them to the Magic Kingdom as well. As the years progressed Disneyland stopped catering to the grandparents altogether, valuing more the thrill hungry teen market and the attention deficient kiddy quotient. Today Grandma and Grandpa are more likely to stay home.

Power players at Imagineering would be wise to lure this long ignored yet vital market share back to Disneyland. But how? What’s the Main Street equivalent for the Baby Boomers in the here and now? What could Disneyland do to embrace their nostalgia for days gone by?

One need not look any further than Disneyland itself.

Here’s the living embodiment of mid century mainstream; a park built on the back of that wild new gadget, the television, and exploding into the American consciousness alongside coonskin caps and Mickey Mouse ears. Those 60, 70 or 80 would remember that time fondly. For them Disneyland IS today’s nostalgia.

Or was.

Seems that along with the death of Walt’s generation, so too went much of the entertainment that catered to their high regard for whimsy, charm and nostalgia over visceral thrills. Current management would benefit immensely by bankrolling attractions that take their cue from these neglected classics; Circlevision 360, The Golden Horseshoe Revue, the Peoplemover, Great Moments with Mr. Lincoln, America Sings and many more.

Though much of the appetite for Disneyland nostalgia was sated with Disneyland’s 50th, a few thousand cans of paint isn’t enough. Those that grew up watching Annette grow out are going to need the reassurance that if they visit the park much of that corny flag-waving because-we-love-you Disneyland will still be there, a place happy to make room for Rocket Ships and Pirate Ships, singing birds and singing bears and leisurely rides high in the sky.

To embrace the heritage of Disneyland today is to embrace a long neglected member of the Disney family as well, individuals who would spare no expense to reconnect with some of those fond childhood memories of the past.

It’s time to give seniors their Disneyland citizenship back.


"You know, I have the strangest feeling I've seen that ship before - - a long time ago, when I was very young."


-Mr. Darling
Peter Pan


Friday, February 16, 2007

Cannonballing Down Through the Sky...


Could it be? Yes, it could.
Something's coming, something good,
If I can wait!
Something's coming, I don't know what it is,
But it is
Gonna be great!

- Stephen Sondheim 1957

Re-Imagineering Celebrates Year One!


Congratulations one and all on the first year anniversary of
Re-Imagineering!


It was one year ago today that a rag tag team of Disney Park aficianados, fueled by the announcement of John Lasseter's new post as Principal Creative Advisor at Imagineering, inspired this online forum for positive change at Imagineering.

Since then an incredible group of professional, talented and informed voices have come onboard from all corners of the Disney Experience to fervently challenge the status quo here at Re-Imagineering.

Thanks to the incredible contributors to this site. Your thoughtful analysis, wisdom and passion has been an inspiration.

Thank you to all the professional colleagues who championed the cause, providing ideas, discourse and encouragement every step of the way. You kept the fires burning.

Thank you to the insightful souls at WDI who continue to care deeply about the company's esteemed legacy. Hang in there.

Thank you to the readers who have offered up perceptive and challenging debate throughout. Ultimately Re-Imagineering owes it all to you. Keep the comments and suggestions coming!

And a final reminder to all those who read and participate. Though it may seem counter-intuitive, we assure you that all of us at Re-Imagineering do what we do because we sincerely care about the Disney parks; places that have informed and influenced each of our lives profoundly.

Congratulations and thanks to all of you. It's been an incredible E-Ticket Year.

Now, back to the good fight!

Monday, February 05, 2007

Be Yourself


There’s a story, well known to Disneyphiles, which tells of the origin of the now somewhat infamous practice of updating classic Disney attractions. It goes something like this...

Walt was roaming Adventureland disguised as a floppy-hatted tourist when he overheard an authentic tourist quip, “We don’t need to go on this ride. We’ve already seen it.”

The guest was referring to Walt’s beloved Jungle Cruise. Walt then decided to change a very serious African Queen-esque river excursion into a Bob Hope road show picture. The initial change was greeted skeptically by some purists at first, but the light-hearted cruise soon won over the lot.

And why shouldn’t it? It fulfills the most important tenets of Disney entertainment. It appealed to all ages, it enveloped the audience in an immersive environment and it demonstrated world-class showmanship via whimsical character design, clever staging and good-natured humor--delivered, with varying degrees of success, by Disneyland’s driest wits.


Fast forward to the mid-1990s. Another of Walt’s classic attractions was getting snubbed by guests and on both coasts no less. The Enchanted Tiki Room at Disneyland and its almost identical cousin, “Tropical Serenade” at Walt Disney World’s Magic Kingdom, were regularly receiving the ultimate insult in show business. Large portions of their audience were actually standing up and walking out in the middle of the show, a problem even more pronounced at the tourist heavy Florida property. Disneyland’s solution was to cut the show time and drastically reduce operating hours (a trademark solution of the Pressler era). Though difficult to believe, Walt Disney World management had more old-school Disney types in power at the time who had no problem asking the much maligned question “What would Walt have done?” They decided to do the right thing and update the attraction, shortly thereafter putting a call in to Walt Disney Imagineering.

Walt Disney Imagineering was hip deep in their hip-and-edgy phase. ExtraTERRORestrial Alien Encounter proved WDI could live on the edge; the “boring” subject of Energy was given the Hollywood treatment with Ellen Degeneres, Bill Nye and Jamie Lee Curtis; even food rocked in the mid-90s. This ultra hip band of Imagineers decided WDW’s Tiki room should get the same treatment, and Tiki Room Under New Management was born.

The premise is that Aladdin’s Iago and Lion King’s Zazu have taken over the show because Jose, Michael, Pierre and Fritz can’t keep butts in the seats. Talk about literal storytelling.

Iago: You are boring Tiki birds. I'm a big cele-birdy. That's why I'm gonna go and change your show. Ain't it great to have a friend like me?

Jose: But señor, we've done the same show...

Fritz: Ya, since 1963.

Iago: My, how time flies. Get a life, you guys! You're ancient history. Can your tails do this? Can your wings do that? Can you bad birds sing, in punk or rap? Can ya rock and roll? Well, listen here. It's a whole new world, so ya better get hip, Or your audience will disappear.

“Abrasive,” “Rude,” “Disrespectful,” “Disgraceful,” “Obnoxious,” were some of the less colorful adjectives used in the torrent of guest comments flooding City Hall when the attraction reopened in 1998.

It’s important to note, however, that the original announcement to add Iago and Zazu to the Tiki Room received no protest of any kind, no guest complaints, nothing (later that same year the Save Toad campaign was organized to prevent Toady’s eviction from the vacation kingdom). Repeat guests and cast members were genuinely excited about the addition of two characters from their favorite films.

That is, until they saw the show.

Once the show opened, it received one of the most negative guest responses to any in Disney history. But guest response wasn’t Walt Disney World’s only problem. Front line managers discovered they had a problem with some cast members making fun of certain Disney attractions in front of guests. The cast members cited Iago’s behavior as an excuse. (Iago says at the end of the show, “I think I’ll head over to Hall of Presidents and take a nap”.)

A very angry Walt Disney World management team forwarded these concerns (from guests and management cast members alike) on to WDI. Those hip-and-edgy Imagineers read, digested, discussed and then concluded, “We will need to be more careful when updating classic attractions.” So, lesson learned. The End.

Well, maybe there’s a little more to it than that. There was no denying repeat guests wanted the update; they were excited about it. It wasn’t simply that Disney messed with an attraction they loved. It was that Disney messed up an attraction they loved.

WDI took away only a very superficial version of the lesson they could have learned. The lesson they learned was superficial because their relationship to the attraction was superficial. The evidence? A year and a half later they took the beloved Journey Into Imagination and beat it into submission--yielding Journey into YOUR Imagination. But that wasn’t the end of it. The Hip and Edgy division of WDI transformed their own creation, Alien Encounter, into Stitch’s Great Escape four years after the Imagination train wreck. Hip and Edgy Inc. didn’t think of Journey Into Imagination or Alien Encounter as classic attractions, so, both of them were fair game. Those who do not learn from their mistakes are condemned to repeat them.


Let’s see if we can learn the lessons of the Tiki Room Under New Management now. The heart of the Tiki Room was very much intact before the refurbishment. The character design, the art direction and the music were excellent. (In fact, 50s tiki kitsch saw a resurgence around the turn of the century, which Disneyland’s Tiki room benefitted from.) So, what was the problem?

To start with the show was too long. Disneyland made the right move by cutting the Offenbach piece. And the technology was dated (obviously). When the show premiered, it felt like magic. That’s why it was called the Enchanted Tiki Room. It needed new technological enchantment. It needed something that made the guests ask, “how’d they do that,” just like they did back in 1963. But, and this is an important ‘but,’ any changes must be consistent with the mood, style and flavor of the original attraction. This can only be done by someone who understands why the attraction was charming to guests in the first place; it can only be done by an artist who understands the original artist’s intent.

The good-natured humor at the Jungle Cruise was, and is, a winner. The abrasive crude humor of Iago (and Stitch) is, well, abrasive and crude. Who out there enjoys having a huckster parrot call them suckers for 10 minutes? And for that matter, who really wants to smell Stitch’s chili-dog breath or the odor of synthetic skunk in the Imagination Institute? A comic relief character like Iago, without any drama to require relief from, is pointless. Stitch without Lilo is heartless. And Figment without Dreamfinder is just sad.

When Disney tries to be hip, it looks like a good-natured dorky kid trying to act cool. The good kid always comes off looking like a jerk. We like the good-natured dorky kid; he reminds us of ourselves. (That’s why audiences fell in love with Mickey Mouse, isn’t it?) The kid needs to grow and change, but if he changes into another person, if he isn’t true to himself, we won’t like him anymore. I’m sure the Imagineers who made Tiki Room Under New Management saw the film Aladdin. Did they miss the message? It’s very simple.

Be yourself.

Just be yourself.



Be Disney and be proud of it.


Sunday, January 28, 2007

Gilding the Lily


Visit Disneyland’s Haunted Mansion and you’ll notice the faceless bride with the beating heart in the attic has been replaced with Bride 2.0. Her name is Constance and the technology that brings her to life is state of the art. Before her, Leota 2.0 was unveiled now floating freely along with her table.

Just down the path from the Mansion, Pirates of the Caribbean sports a spiffy new dry for wet waterfall illusion, more vibrant splash effects in the fort bombardment scene and a souped up sound system to complement the recent addition of all things Captain Jack Sparrow.

In Tomorrowland, Space Mountain 2.0 arrived in July of 2005 with a smoother ride, a handful of eye-popping lighting effects and a considerably darker interior. On it’s heels the temporary 2.0.1 version, Rockit Mountain, debuted, a bewildering tumble through a Red Hot Chili Peppers psychotropic hallucination replete with teeny bopping projections, swirling multi-colored kliegs and a pulse-pounding heavy metal soundtrack (not to mention a day-glo view of the once mysterious track layout).


It would be disingenuous to poo-poo all of these recent additions. At the best these touch-ups are delightful steps forward in the art of Imagineering, especially when they remain in their original creative context and don’t significantly alter classic scenes, characters or staging. At their worst they come with the promise of being mercifully temporary.

Still, there is a troubling current running beneath this trend to pimp up classic E-ticket adventures. With millions of dollars being allocated to these projects, what validates the cost of modifying attractions that aren’t broken?

Save for Pirates, where the addition of Jack Sparrow tied in with the marketing of the movie franchise, the justification for creative embellishments to the Haunted Mansion and Space Mountain is virtually non-existent.


Were these attractions in need of Sistine Ceiling level restorations? Other than the necessity of switching out Space Mountain’s track for safety concerns, annual refurbishment budgets should be more than enough to address blown speakers, chipped paint and burned out lights.

Were these attractions failing aesthetically or creatively? Most assuredly not. None of them truly needed additional or upgraded effects. The cannonball splashing in Pirates of the Caribbean may be more spectacular today, but the original splash effects were still operational and entertaining.

Were these changes instigated to bring guests back to attractions they’d grown tired of? Hardly. There isn’t a shred of evidence to suggest these bad boys, three of the brightest stars in the Disney attractions firmament, were seeing dwindling numbers. Arguing that the public was losing interest in these classics doesn’t hold up.

Was there an effort to drive up over-all attendance at Disneyland? In the case of the Haunted Mansion, no. Not a single television, radio or newpaper ad made mention of it's upgraded effects. As for Space Mountain's re-opening in '05, promotion placed more emphasis on the coaster's return than its make-over.


And despite Jack Sparrow's much ballyhood addition to Pirates of the Caribbean neither the movie nor the attraction needed any help getting noticed. Had it only been an issue of letting guests bond with their favorite new pop culture heartthrob, Jack Sparrow would’ve served the same purpose doing a meet and greet out in the queue.

The lack of justification for these expensive pet projects is made all the more distressing when there are myriad areas at Disneyland that could benefit from a few dollars being thrown at them.

In lieu of writing the Red Hot Chili Peppers a big check why not spruce up the currently closed Sleeping Beauty Castle walk-thru with cutting edge special effects instead?

What about that dead fountain in Tomorrowland? The resuscitation of that giant corpse called Innoventions? Electro-shocking the Peoplemover back to life?

Should funds be allocated for an axe wielding bride or instead be used to address the neglected space in Carnation Plaza, the under-performing Petting Zoo, the exposed florescent lighting along the track of the Casey Jr. Circus Train, the ‘eerie’ canals of the former Motor Boat Cruise? The list of Disneyland real-estate in dire need of tender loving care is extensive.


Perhaps the most egregious example of misallocated funds can be found back at the Magic Kingdom in Florida. While Imagineers fine tuned the effects on the new free floating Leota, Disney World’s Haunted Mansion continued to lay in ruin. Torn scrims, faulty animation, out of sync show tracks and static filled speakers only hint at the aggressively bad show this has become.

And while they erect giant Mickey Wands and Sorcerer’s hats throughout the property, the classic Bear Country Jamboree is left to wilt and die. Visit it today and you’ll witness torn and faded fur, arthritic animation and a sound system so off kilter the show is now nearly incomprehensible.

Is this trend really a matter of misguided Imagineering priorities? Is there some developmental desire for today's creators to make their own mark on the classics, whether or not it is needed or warranted. Are Imagineers just trying to stand proud next to Walt's ghost in the absence of opportunities to shine with their own stellar E-tickets. Or are some trying to make work for themselves on the only assets management deems worthy of reinvestment?

After an earlier series of highly subjective alterations to Pirates of the Caribbean, creator and Disney Legend Marc Davis noted that it was better the way they had originally designed it.

It’s time for Disney Management to take a hard look at budgetary priorities, to start using funds to reinvigorate orphaned real-estate rather than to gild yet another lily.

To stop fixing what isn’t broken and start fixing what is.


Monday, January 22, 2007

Walking in Walt's Footsteps (Part 2)



"You guys get down there at least twice a month. For God's sake, don't eat off the lot. Stay there... lunch with the guests... talk to them."
-Walt Disney

For the sake of argument, let’s assume you’ve been given a reasonable level of influence at the Disney Theme Parks. You immediately decide to take on the guest experience on a regular basis. For your first on-the-job visit to Anaheim you decide to only address your experiences leading up to your entry into Disneyland’s Main Street, having recognized that this is the very experience a vast majority of the Executives within Walt Disney Parks and Resorts choose to bypass.

What would be some of the things you would encounter?

You have always understood that waiting in lines at Disneyland is one of the most oft heard guest complaints on record. What you didn’t fully realize is that the waiting game begins well before entering the park. In addition, you're shocked by exactly how many of these lines there are; five in all, with each wait feeling more substantial than the last, especially if you’re arriving with the morning rush.

The first line is for the entrance to the parking lot/structure. Unlike the lines inside the Park, this one asks you to surrender $11.00 for a regular vehicle. Your first impression of the “Disney Magic” is decidedly less than magical.


Relying on cones and Cast Members, having been stripped of your common sense approach to finding the best space available, you secure your spot and leave your vehicle. Immediately you take note of the land of enchantment Disney designers have laid out for your all important initial greeting (and later farewell) at the Disneyland Resort. If first impressions count for everything, this one leaves much to be desired.

In the case of the Mickey & Friends parking structure, it is cold, unpainted concrete surfaces and sticky stained floors often littered with trash. Off-model Disney characters adorn pillars to categorize which level you’re on. If you’re fortunate enough to be in the minority parked close to the escalators, you have access to trash cans and a brief walk to the trams, but the rest must traverse a near endless dark maze of cars while on their way to that location. Even with the Parking Lot days of yore, frequent tram stop locations guaranteed a short walk for anyone not willing or capable of making the longer journey on foot. You are bewildered by why that is not an option for guests anymore.


The second line you encounter is for the tram itself. Other than open spaces between planters, you are immediately struck by the lack of order here. Guests are left to proactively ascertain which horde of fellow guests is grouped smaller, and then join them. For those with a wheelchair or a stroller, their options are narrowed, and the line they’re required to join is larger and slower.


The third queue is at the security checkpoints. Camping out here for a while, you immediately recognize how extremely rare it is to find all queues being utilized at any given time. The crowds squeezing in to this bottleneck are numerous and, once again, there is no perceived structure or conformity to rules here. If you do not create intentional organization, chaos becomes the common default and chaos is what is too often present here. You are struck by the irony of it all, being that this is the one spot at the Disney Resort that should work overtime to put guests at ease but instead seems to actively solicit anxiety, frustration and sometimes even anger.


Photo courtesy Mouseplanet.com

The fourth location is the ticket booths. Fortunately, these locations have a change in approach, as the queue is a chained switchback. More care is taken here, as you are about to be asked for a very large sum of money depending on the size of the group, $63.00 being the smallest amount an adult could expect to pay here for entrance into Disneyland. Still, this is often one of the longer pre-entrance lines and it is served up without shade and without a clear sight line of the very Park(s) you’re shelling out for. In addition, nothing has been done here to assure guests that their monetary sacrifice is well worth the wondrous day of joy and happiness ahead of them.


The fifth and last line is for entrance into the theme park itself. You are immediately aware of what a zoo this area is. Just like the lines for the parking lot tram there’s no clear sense of where to queue up. Where’s a friendly Cast Member guiding guests into the least filled line? Why aren’t all entry points being utilized? Having already spent upwards of 30-60 minutes waiting in lines, having to traverse a several acre mass of anxious hyper-caffeinated guests only to end up in yet another line is not your idea of a dream coming true.


Photo courtesy Mouseplanet.com

Finally passing through the turnstiles you pause to search for Mickey, Minnie or even Tweedle-Dee. No such luck. Instead you take note of a very serious minded survey taker and a somewhat pushy photographer.

Regardless, you have finally arrived inside the Happiest Place on Earth, thrilled to be wrapped up in the real land of Disney, honored to be entrusted with spearheading proactive change at the park; to be truly ‘walking in Walt’s footsteps’.

You close up your note pad and decide to take a quick bathroom break before heading to lunch.

Spotting the restrooms by City Hall, you head on over and get in line.

Thursday, January 11, 2007

Foundations for the Disney Business

The following vintage Walt Disney Productions article remains a relevant reminder for today's Re-Imagineers.

Foundations for the Disney Business

Disney entertainment speaks an international language that spans oceans, boundaries and cultural barriers. To people of all ages, everywhere around the world, the Disney name immediately communicates three things: Quality, Uniqueness and Value. And the Disney organization communicates a vivid understanding and relationship with its family audience, friendliness, and a dynamic inter-related diversity. Walt Disney's legacy for the future is far greater than the physical assets of our company. It involves a sacred public trust...an intangible that can't be bought at any price...an integrity that must be protected at any cost.

1. QUALITY

"When we consider a new project, we really study it - not just the surface idea, but everything about it. And when we go into the new project, we believe in it all the way. We have confidence in our ability to do it right. And we work hard to do the best possible job."
—Walt Disney

Today, the subject of Quality concerns itself with everything we do in the Disney organization. Disney is the only studio left in the world where a team of animators shun the gimmicks of cut-rate animation so prevalent elsewhere and adhere to the meticulous, painstaking, costly Disney approach to cartoons.

At Disneyland and Walt Disney World, extraordinary efforts are made on a daily basis to be the best by maintaining the quality of our show...guest service, food, merchandise and the thousand other factors which together make up a Disney theme experience.

Throughout the entire world-wide Disney organization, we try to do the best possible job with good taste in everything we do. To maintain these high standards, we monitor ourselves according to the toughest possible internal and external standards.

2. UNIQUENESS

"You hate to repeat yourself. I don't like to make sequels to my pictures. I like to take a new thing and develop something. There's really no secret about our approach. We keep moving forward, opening up new doors and doing new things, because we're curious... and curiosity keeps leading us down new paths. We're always exploring and experimenting."
—Walt Disney

Exploring, experimenting and pioneering. They were all a part of the Disney tradition of Uniqueness that began on "day one" in 1923. Walt took the medium of animation and gave it a voice, introduced color, added depth to the visual dimension with the multi-plane camera, and finally proved that if done with Disney quality it could even be expanded into full-length features. Never to be content with the status quo, however, he then expanded the audio dimension with the first stereophonic sound.

Dissatisfied with "run-down" amusement parks, he bet his entire organization on a new idea...a unique concept called Disneyland and revolutionized American outdoor entertainment. He brought his animated characters "to life" through an electronic pixie-dust called Audio-Animatronics®. He proved to a nation that color television programming was a viable means of entertainment. And he started to prove to the world that the problems of man could be solved by the technology of man...someone just needed to pull it together. And the project would be the most unique of all...Walt Disney World.

These are just the highlights of the remarkable list of unique accomplishments and projects generated throughout the Disney organization during its relatively young history.

And we have always protected that Uniqueness...protected every character we created from outside misuse and duplications. And we keep our product unique...we don't franchise Disneylands across the face of the earth although we've had ample opportunity. Uniqueness will always be Disney.

3. VALUE

"We're not out to make a fast dollar with gimmicks. We're interested in doing things that are fun - in bringing pleasure and especially laughter to people...it's proven it's a good business policy. Give the public everything you can give them..."
—Walt Disney

Throughout the organization, we always try to provide the best possible value to our public while maintaining reasonable profitability within good business sense. Like many other entertainment organizations often do, we could command far higher prices from our "captive audience" at our theme parks, or through our films which today practically have a monopoly in the "G" rated sector. However, there is an absolute Disney policy against "price-gouging." Our paying guests must feel that they have gotten their money's worth...they must feel that they have received good value. We want them to keep coming back...it's not a one-time shot. We want our guests telling their friends, "It was worth every cent." The greatest Disney advertisement strength is "word-of-mouth."

4. UNDERSTANDING THE DISNEY AUDIENCE

Disney entertainment is not aimed toward the intelligentsia. You can take all the PhD's and CPA's, all the philosophers, psychiatrists and psychologists and all the intellectuals and pseudo-intellectuals in the U.S. and together they wouldn't keep Walt Disney Productions in business for one week. The American families do. Everybody always said that Walt had some magical sixth sense for how something would be accepted by the public. Actually, he kept sight of who our public was. He said:

"Movie makers are often too introverted about their production. They tend to build up myths about audiences and to prattle glibly about shifting public taste and its unpredictables. In considering one thing: Americans are a sociable folk, we like to enjoy ourselves in crowds, at sports arenas, at picnics, fairs and carnivals, at concerts and at the theater."

"Above all, we like to laugh together - even at our own shortcomings. I don't like to kid myself about the intelligence and taste of audiences. They are made up of my neighbors, people I know and meet every day. Folks I trade with, go to church with, vote with, compete in business with, help build and preserve a nation with."

5. FRIENDLINESS

"Most of my life I have done what I wanted to do. I have had fun on the job. I have never been able to confine that fun to office hours."

—Walt Disney

Walt Disney Productions has been something of an anachronism in major industry by adhering to a first-name, open-door, informal code of behavior for its employees. And yet, these are the proven factors that lead directly to having fun on the job, maintaining a sense of humor and strong sense of internal friendliness. Ultimately, as Walt and Roy knew, it would lead to a strong external friendliness...a friendly efficiency with the public that would pay off in large dividends. No one can create the kind of friendly entertainment product we demand in a formal, unfriendly atmosphere. This important aspect of the Disney philosophy is universally recognized today by the public and press alike. The Wall Street Journal recently wrote that "You can see more respectful, courteous people in Disney World in an afternoon than in New York in a year."

6. THE DISNEY DYNAMIC: SYNERGETICS

"My greatest reward is that I've been able to build this wonderful organization."
—Walt Disney

Walt Disney developed the most diversified and synergetic organization the entertainment world has ever seen. Walt Disney Productions is actually what the conglomerates attempt to be...that is, where the whole is greater than the sum of the parts. This is because the Disney diversification is completely inter-related within our Disney product.

One sophisticated author writing for the Nation magazine as far back as 1967 put this diversification in excellent perspective, calling Disney a "ship of fantasy that is now a flotilla, all vessels controlled from a single port but each a separate identity and cargo. Until Disney, horizontal diversification was unknown in show business. In fact, it has a tighter logic than the fingers on one's hand. Disneyland advertises Disney movies and animal personalities. Disney TV plugs the park, where commercial exhibits by TV advertisers reduce overhead and raise profits. And the same golden symbiosis applies to publications, comic strips, toys and 2,000 other products."

Further, elaboration on the Disney synergetics and breaking it down even further, a long-time WED Imagineer said, "The individual things we do in Walt Disney World or Disneyland don't have to stand as separate profit entities like in other companies. We tell outsiders this and they think we're crazy, but that's the real secret to how it all works. We're looking for the total effect on the guest. That's the payoff. There's not a thing in either place that could be placed on the outside and stay in business. Not the Jungle Cruise...not the Liberty Tree Tavern...and not even our popcorn machines. But when you put it all together, and mix in the employees, the whole effect becomes something that creates the "Disney Experience."

"And frankly, you can apply that to our entire organization. Every Disney company and division draws strength from the other parts. It's a curious, in fact, a downright incredible phenomena." —Walt Disney

Uniqueness... Quality... Value... three vitally important aspects found throughout Disney entertainment. Understanding the Disney Audience...Friendliness...The Disney Dynamic of Synergetics...three vitally important aspects found throughout the Disney organization. All of these make up the basic foundation of our Disney business; producing "The Finest in Family Entertainment."

Friday, December 01, 2006

Japan, Morocco, FWAN?!


When did it all begin? When did the creative control Imagineering had enjoyed for years begin to get wrested away by the whims of its corporate overlords?

Some would venture that it all started when Michael Eisner signed off on the addition of two giant resort hotels to be located behind World Showcase at the tail end of the 1980s. Mr. Eisner, a champion of ostentatious and flamboyant displays of power and wealth, found a kindred spirit in architect Michael Graves and lauded the grandiloquent statement his work consistently made. So impressed was Mr. Eisner, infact, that Mr. Graves became the master architect for the Disney Studios corporate headquarters in Burbank, a leaden vault of a building more kin to the Bank of London or an Egyptian tomb, the enormous sculpts of the seven dwarves holding up the roof now cast as foreboding all powerful ogres.


The work of Michael Graves is many things- bold, dynamic, utilitarian, decorative, innovative.

One thing it’s not, however, is very Disney.

It wasn’t merely the fact that The Dolphin and The Swan were antithetical to the architecture of reassurance the Disney Company pioneered in the 50’s and 60’s that troubled Imagineers however; certainly Michael Grave’s work had enough whimsy, grandeur and innovation to land a spot somewhere on Disney Property. What really concerned Imagineers was exactly where the Dolphin and Swan were to be located.

One needn't have been a rocket scientist to realize that once the miniatures of these Vegas style hotels (owned and operated by Tishman Hotel Corporation) were placed on the scale model of Epcot Center at WED’s Model Shop the sight lines behind World Showcase would be severely compromised.

It certainly wasn’t a secret that one of the reasons Epcot Center was built six miles away from The Magic Kingdom was so that these very sight lines, the silhouettes of the World Showcase pavilions playing against a clear sky, would be unadulterated.

Despite the grumbling of much of the Imagineering staff at the time, Eisner’s super-sized ego wasn’t going to budge so the 27 story Dolphin and 12 story Swan Hotels, their requisite gargantuan rooftop animal sculpts adding an additional 56 and 47 feet respectively, rose behind the more modest four stories of the French Pavilion.

From that point on the pristine outline of Disney's romantic recreation of the Eiffel Tower would forevermore be tarnished, an all the more heartbreaking development because senior creative management at WED knew well what was happening and were powerless to stop it.

It was the tail end of the 80’s, however, and Imagineers had reason to believe that this architectural anomaly was only a hiccup in the grand scheme of things. Certainly once it was clear how damaged the World Showcase skyline had become even the most out of touch executives at Disney Corporate would make sure it never happened again. And so Imagineers looked the other way.

Over the last 15 years, however, paying guests of Epcot’s World Showcase haven’t had that option.